Ground

The square a piece stands on decides how it moves.

Capture the enemy’s marked piece, or bring your own to the far row.

See also Colony, Walk, Four in a Row, Words and Doubles.

Ground

Ground

  1. Capture the enemy’s marked piece, or bring your own to the far row.
  2. White moves first, then take turns moving one piece.
  3. Move along rows or columns from +, or diagonally from ×, without jumping over a piece.
  4. The marked piece moves one square, the others any distance. Any piece captures an enemy it lands on.
  5. It is a draw after 30 moves each without a capture.

Play the computer

Practice, not rated

Play a friend

Your friends